TY - GEN
T1 - "Look at our smart shoe" - A scalable online concept for introducing design as part of computational thinking in grades 1-6
AU - Mannila, Linda
AU - Skog, Mia
N1 - Publisher Copyright:
© 2023 Copyright held by the owner/author(s).
PY - 2023/6/19
Y1 - 2023/6/19
N2 - While programming is a process covering many stages, many of the tasks K-12 students meet at school are small with little need for, e.g., analysis or design. These earlier phases are, however, important to let children meet open-ended problems, brainstorm solutions and ideate their own creative designs. In this paper we present a model for an online, scalable and scaffolded design workshop for covering such aspects at K-12 level. Through a case study with 1200 students and 60 teachers on IoT and smart things, we describe the workshop and the resulting designs. While the students managed to design their own artifacts, more time had been needed for covering ethical aspects related to technology design. The results suggest creating separate workshops for different grade levels, and also for design and ethical aspects respectively. Moreover, additional resources could support teachers in continuing the discussion with the students after the workshop.
AB - While programming is a process covering many stages, many of the tasks K-12 students meet at school are small with little need for, e.g., analysis or design. These earlier phases are, however, important to let children meet open-ended problems, brainstorm solutions and ideate their own creative designs. In this paper we present a model for an online, scalable and scaffolded design workshop for covering such aspects at K-12 level. Through a case study with 1200 students and 60 teachers on IoT and smart things, we describe the workshop and the resulting designs. While the students managed to design their own artifacts, more time had been needed for covering ethical aspects related to technology design. The results suggest creating separate workshops for different grade levels, and also for design and ethical aspects respectively. Moreover, additional resources could support teachers in continuing the discussion with the students after the workshop.
KW - Case study
KW - Computational thinking
KW - Design
KW - K-12 education
KW - Online workshop
KW - Programming
UR - http://www.scopus.com/inward/record.url?scp=85168913477&partnerID=8YFLogxK
U2 - 10.1145/3585088.3589377
DO - 10.1145/3585088.3589377
M3 - Conference contribution
AN - SCOPUS:85168913477
T3 - Proceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood
SP - 222
EP - 232
BT - Proceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference
PB - ACM
T2 - 22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood, IDC 2023
Y2 - 19 June 2023 through 22 June 2023
ER -