Sammanfattning
Virtual Reality (VR) is a promising tool for nudging charitable attitudes and behavior. Still, how VR experiences are processed by users remains unclear. To ensure the future success of VR storytelling, therefore, it is critical to understand how users experience a VR story overall, and what the potential antecedents and consequences associated with it are. In this study, we address the gaps in the literature by comparing the spatial presence, attention allocation, spatial situation model, empathy, and donation behavior after viewing content using VR vs. a desktop computer. Results point to a clear phenomenological distinction between experiencing the content in these two mediums. Specifically, the VR group exhibited significantly higher spatial presence, attention allocation, spatial situation model, and empathy. Donation behavior, though, was equal. The study has implications for the theoretical knowledge of VR and charitable giving, as well as the Construal Level Theory of psychological distance. They are also helpful for businesses wishing to use VR in their marketing strategies.
| Originalspråk | Engelska |
|---|---|
| Titel på värdpublikation | Realising the digital decade in the European Union – Easier said than done? |
| Förlag | International Telecommunications Society (ITS) |
| Status | Publicerad - 13 okt. 2023 |
| MoE-publikationstyp | D3 Professionella konferenshandlingar |
| Evenemang | 32nd European Regional Conference of the International Telecommunications Society: Realising the digital decade in the European Union – Easier said than done? - Spain, Madrid Varaktighet: 19 juni 2023 → 20 juni 2024 Konferensnummer: 32 https://itseurope.org/2023/ |
Konferens
| Konferens | 32nd European Regional Conference of the International Telecommunications Society |
|---|---|
| Förkortad titel | ITS |
| Ort | Madrid |
| Period | 19/06/23 → 20/06/24 |
| Internetadress |
FN:s SDG:er
Detta resultat bidrar till följande hållbara utvecklingsmål:
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SDG 1 – Ingen fattigdom
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SDG 2 – Ingen hunger
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SDG 3 – God hälsa och välbefinnande
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SDG 10 – Minskad ojämlikhet
Fingeravtryck
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