Återgå till huvudnavigering Återgå till sök Gå direkt till huvudinnehållet

The Potential of Virtual Reality Games to Foster Eco-Friendly Behavior: A Theoretical Approach

Forskningsoutput: Kapitel i bok/konferenshandling › Kapitel › Vetenskaplig › Peer review

Sammanfattning

Virtual Reality (VR) is used for many purposes, such as gaming, watching movies, learning, therapy, and social interaction. This paper focuses on using VR games to raise awareness and encourage eco-friendly behavior. We reviewed scientific articles from the Scopus database using keywords related to VR games, the environment, and behavior change. We selected the most relevant studies and reviewed VR games designed to promote pro-environmental behavior. Then, we examined important theories about behavior and learning and connected key ideas from these theories to specific features of VR games. By analyzing these links, the study shows that VR games have great potential to support behavior change, increase environmental knowledge, and promote eco-friendly actions. It provides valuable insights for game designers, educators, researchers, and policymakers seeking to leverage VR technology for environmental education and behavior change interventions. Finally, we suggest designing VR games to achieve a stronger positive effect on behavior and help people act in more eco-friendly ways.
OriginalspråkEngelska
Titel på värdpublikationInnovation in Urban and Regional Planning - Proceedings of INPUT 2025
RedaktörerRoberto De Lotto, Elisabetta Venco, Caterina Pietra
Sidor135-147
Volym827
ISBN (elektroniskt)978-3-032-18818-2
DOI
StatusPublicerad - 2026
MoE-publikationstypA3 Del av bok eller annan forskningsbok

Publikationsserier

NamnLecture Notes in Civil Engineering
Volym827 LNCE
ISSN (tryckt)2366-2557
ISSN (elektroniskt)2366-2565

Fingeravtryck

Fördjupa i forskningsämnen för ”The Potential of Virtual Reality Games to Foster Eco-Friendly Behavior: A Theoretical Approach”. Tillsammans bildar de ett unikt fingeravtryck.

Citera det här