Sammanfattning
Narrative design combines game design and game writing. It uses the mechanics of game design to create a dramatically compelling story to the game player. In a broader sense, narrative design is a unity of carefully selected game mechanics that would adhere the story elements in either textual or symbolic/visual form with the aim to fulfil the desired gaming experience for the players. Narrative design can be textual, visual, or aural. It is usually a tight bond of all these mediums telling the story directly through players’ senses in a form of gaming experience that was set by the game designer.
| Originalspråk | Odefinierat/okänt |
|---|---|
| Titel på värdpublikation | Encyclopedia of Computer Graphics and Games |
| Redaktörer | Newton Lee |
| Förlag | Springer |
| Sidor | – |
| ISBN (elektroniskt) | 978-3-319-08234-9 |
| DOI | |
| Status | Publicerad - 2017 |
| MoE-publikationstyp | A3 Del av bok eller annan forskningsbok |
Nyckelord
- narrative design
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