Technology has garnered attention as a successful tool for second language learning, which could help improve immigrant integration and inclusion. More specifically, digital learning games have been identified as an effective tool for enhancing a variety of outcomes related to second language learning, including language acquisition, motivation, and confidence. Digital learning games differentiate instruction, provide immediate feedback, situate the learning, and offer a safe and engaging environment to practice the target language. However, it is important that digital learning games are designed with the end-users in mind. For that reason, this study outlines how researchers and game developers can utilize user-centered design to develop a context-specific digital language learning game for immigrants. As an example, the authors present the four-phase process of an ongoing game design project in Finland, including general findings from interviews with teachers.
|Titel på värdpublikation||Handbook of Research on Promoting Economic and Social Development Through Serious Games|
|Redaktörer||Oscar Bernardes, Vanessa Amorim|
|ISBN (tryckt)||9781799897323, 179989732X, 9781799897330|
|Status||Publicerad - mars 2022|
|MoE-publikationstyp||A3 Del av bok eller annan forskningsbok|