Impact of Serious Games on Health and Well-being of Elderly: A Systematic Review

Hai Nguyen, Diana Ishmatova, Tommi Tapanainen, Tapani N. Liukkonen, Niina Katajapuu, Tuomas Makila, Mika Luimula

    Forskningsoutput: Kapitel i bok/konferenshandlingPublicerad konferensartikelVetenskapligPeer review

    43 Citeringar (Scopus)

    Sammanfattning

    Besides their entertainment value, serious gamescan have beneficial therapeutic effects for elderlypeople that improve their health and well-being. Gamesare likely to be accepted by elderly persons who haveenjoyed games their lives, and because there are moreand more of such elderly, it is important to investigategames as a therapeutic device. This research reviewedthe literature focusing on the effects of games on elderlypersons in three main types of effects: physical,cognitive, and social effects. The majority of reviewedpapers focused on physical and cognitive effects, andwere published in recent years, which emphasizes therelative novelty of this topic and suggests that futureresearch will need to address social impact as well. Inaddition, while many papers claimed positive impacts asa result of using games, our review found that moreattention should be given to research designs. 

    OriginalspråkOdefinierat/okänt
    Titel på värdpublikationProceedings of the 50th Hawaii International Conference on System Sciences
    FörlagAssociation for Information Systems
    Sidor
    ISBN (tryckt)978-0-9981331-0-2
    DOI
    StatusPublicerad - 2017
    MoE-publikationstypA4 Artikel i en konferenspublikation
    EvenemangHawaii International Conference on System Sciences - 51st Hawaii International Conference on System Sciences
    Varaktighet: 3 jan. 20186 jan. 2018

    Konferens

    KonferensHawaii International Conference on System Sciences
    Period03/01/1806/01/18

    Nyckelord

    • Computer Games
    • Elderly
    • impact

    Citera det här