Gamification: A Catalyst to Achieve Carbon-Neutral Cities

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Sammanfattning

In addressing the challenges of climate change, it is crucial to develop effective strategies for implementing climate policies. This article aims to provide a comprehensive overview of gamification’s potential as a tool for fostering sustainable communities and achieving carbon-neutral cities. Based on state-of-the-art literature, it examines the impact of game apps and gamified places (Urban gamification) in tackling climate change. The article is structured in three main stages: an extensive literature review to pinpoint scholarly works relevant to gamification and carbon neutrality, an analytical synthesis to examine gamification’s impact on sustainable urban development, and a comparative analysis to evaluate the effectiveness of game apps and gamified places in promoting carbon-neutral cities. The article introduces gamification as a catalyst for building sustainable communities and advancing toward carbon-neutral cities. It highlights the need for empirical research and practical trials to choose the most suitable gamification approach, considering societal preferences, method legitimacy, and community acceptance.
OriginalspråkEngelska
Titel på värdpublikationComputational Science and Its Applications – ICCSA 2024 Workshops, Proceedings
RedaktörerOsvaldo Gervasi, Beniamino Murgante, Chiara Garau, David Taniar, Ana Maria A. C. Rocha, Maria Noelia Faginas Lago
FörlagSpringer, Cham
Sidor226-243
ISBN (elektroniskt)978-3-031-65285-1
ISBN (tryckt)978-3-031-65284-4
DOI
StatusPublicerad - 26 juli 2024
MoE-publikationstypA4 Artikel i en konferenspublikation

Publikationsserier

NamnLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volym14820 LNCS
ISSN (tryckt)0302-9743
ISSN (elektroniskt)1611-3349

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