Affordances for In-Game Interaction and Language Learning Through Children's Collaborative Play in Minecraft

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Sammanfattning

Playing video games engages children and youth and offers a potential for learning in general and situated language learning in particular. The aim of this paper is to explore the situated conditions and affordances for facilitating in-game interaction, as well as to discuss the language learning potential and educational implications of these conditions. In this paper, this is discussed through two datasets: a) a pre-study, a survey among students in grades 4–7 (n = 65), as well as b) playtests with child volunteers (n = 6), conducted in pairs in a laboratory setting. The results are discussed in relation to interactional practices, what game genres and mechanics are relevant to tandem language learning and the implications that in-game competence might have on such learning.
OriginalspråkEngelska
Artikelnummer1
Sidor (från-till)1-23
Antal sidor23
TidskriftInternational Journal of Game-Based Learning
Volym15
Nummer1
DOI
StatusPublicerad - 5 mars 2025
MoE-publikationstypA1 Tidskriftsartikel-refererad

Finansiering

This research (PI Hansell) was supported by H\u00F6gskolestiftelsen i \u00D6sterbotten, the Swedish Cultural Foundation in Finland (Grant 176839), and Harry Schaumans Stiftelse. Further, during the duration of the writing process, St\u00E5hl was supported by the Academy of Finland Project Centre of Excellence in Game Culture Studies (CoE-GameCult, Grant 353265). We wish to thank all participants for taking part in this study.

Nyckelord

  • Interaction
  • Game-Based Learning
  • Tandem Language Learning
  • video games

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