Projekt per år
Sammanfattning
Playing video games engages children and youth and offers a potential for learning in general and situated language learning in particular. The aim of this paper is to explore the situated conditions and affordances for facilitating in-game interaction, as well as to discuss the language learning potential and educational implications of these conditions. In this paper, this is discussed through two datasets: a) a pre-study, a survey among students in grades 4–7 (n = 65), as well as b) playtests with child volunteers (n = 6), conducted in pairs in a laboratory setting. The results are discussed in relation to interactional practices, what game genres and mechanics are relevant to tandem language learning and the implications that in-game competence might have on such learning.
Originalspråk | Engelska |
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Antal sidor | 23 |
Tidskrift | International Journal of Game-Based Learning |
Volym | 15 |
Nummer | 1 |
DOI | |
Status | Publicerad - 5 mars 2025 |
MoE-publikationstyp | A1 Tidskriftsartikel-refererad |
Nyckelord
- Interaction
- Game-Based Learning
- Tandem Language Learning
- video games
Projekt
- 1 Slutfört
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Tandem på spel – språköverskridande distanspedagogik
Hansell, K. (Ansvarig forskare), Pörn, M. (CoI), Ståhl, M. (CoI), Bäck, S. (CoI), Rusk, F. (CoI), Majors, J. (CoI) & Backholm-Nyberg, Y. (CoI)
Svenska kulturfonden, Högskolestiftelsen i Österbotten
01/08/21 → 31/07/24
Projekt: Stiftelser och fonder