Affordances for In-Game Interaction and Language Learning Through Children's Collaborative Play in Minecraft

Matilda Ståhl*, Katri Hansell, Sandra Bäck, Mattias Wingren

*Korresponderande författare för detta arbete

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

Sammanfattning

Playing video games engages children and youth and offers a potential for learning in general and situated language learning in particular. The aim of this paper is to explore the situated conditions and affordances for facilitating in-game interaction, as well as to discuss the language learning potential and educational implications of these conditions. In this paper, this is discussed through two datasets: a) a pre-study, a survey among students in grades 4–7 (n = 65), as well as b) playtests with child volunteers (n = 6), conducted in pairs in a laboratory setting. The results are discussed in relation to interactional practices, what game genres and mechanics are relevant to tandem language learning and the implications that in-game competence might have on such learning.
OriginalspråkEngelska
Antal sidor23
TidskriftInternational Journal of Game-Based Learning
Volym15
Nummer1
DOI
StatusPublicerad - 5 mars 2025
MoE-publikationstypA1 Tidskriftsartikel-refererad

Nyckelord

  • Interaction
  • Game-Based Learning
  • Tandem Language Learning
  • video games

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