Keyphrases
Capstone Course
100%
Digital Coaching
100%
Technology Readiness
100%
Physical Activity Level
100%
Capstone Project
100%
Maturity Model
100%
Movement Restrictions
100%
Digital Wellness Services
100%
Wellness Applications
100%
Super-elderly
100%
Digital Wellness
100%
Teaching Development
100%
Mobile Fitness Application
100%
Aged People
100%
Value Creation
100%
IT Implementation
100%
Online Channel
100%
Channel Expansion
100%
Digital Activities
100%
Nokia
100%
Smartphone Market
100%
Fireworks
100%
Influence Characteristics
100%
Exercise Motivation
100%
Gamification Motivation
100%
Digital Gamification
100%
New Vocabulary
100%
Online Advertising
66%
Electronic Commerce
60%
Course Objectives
50%
Project-based Course
50%
Interaction among Students
50%
Early Learning
50%
Online Format
50%
Hybrid Format
50%
DEMON
50%
Physical Presence
50%
Exercise Program
40%
Social Functionality
40%
Digital Wellness Technologies
40%
Mobile Commerce
40%
Gamification Mechanisms
40%
Sustainability KPIs
33%
Data Culture
33%
Product Life Cycle
33%
Pervasive Data
33%
Cloud Connectivity
33%
Real-time Integration
33%
Real-time Cloud
33%
Sustainability Communication
33%
Computer Science
Shopping Online
100%
Product Life Cycle
100%
Time Integration
100%
Social Functionality
100%
Big Five Personality Trait
100%
Exploratory Study
100%
Physical Support
100%
Implementation Phase
100%
personalized service
100%
Demographic Group
100%
Data Handling
100%
Model Refinement
100%
System Analysis
100%
Related Concept
100%
Gamification
100%
User Experience
100%
mobile commerce
66%
Related Difference
50%
Fuzzy sets
50%
Comparative Analysis
50%
Intrinsic Motivation
25%