Abstrakti
Technology has garnered attention as a successful tool for second language learning, which could help improve immigrant integration and inclusion. More specifically, digital learning games have been identified as an effective tool for enhancing a variety of outcomes related to second language learning, including language acquisition, motivation, and confidence. Digital learning games differentiate instruction, provide immediate feedback, situate the learning, and offer a safe and engaging environment to practice the target language. However, it is important that digital learning games are designed with the end-users in mind. For that reason, this study outlines how researchers and game developers can utilize user-centered design to develop a context-specific digital language learning game for immigrants. As an example, the authors present the four-phase process of an ongoing game design project in Finland, including general findings from interviews with teachers.
Alkuperäiskieli | Englanti |
---|---|
Otsikko | Handbook of Research on Promoting Economic and Social Development Through Serious Games |
Toimittajat | Oscar Bernardes, Vanessa Amorim |
Kustantaja | IGI Global |
Luku | 24 |
Sivut | 545-568 |
ISBN (elektroninen) | 9781799897347 |
ISBN (painettu) | 9781799897323, 179989732X, 9781799897330 |
DOI - pysyväislinkit | |
Tila | Julkaistu - maalisk. 2022 |
OKM-julkaisutyyppi | A3 Kirjan osa tai toinen tutkimuskirja |