Impact of Serious Games on Health and Well-being of Elderly: A Systematic Review

Hai Nguyen, Diana Ishmatova, Tommi Tapanainen, Tapani N. Liukkonen, Niina Katajapuu, Tuomas Makila, Mika Luimula

    Tutkimustuotos: Artikkeli kirjassa/raportissa/konferenssijulkaisussaKonferenssiartikkeliTieteellinenvertaisarvioitu

    31 Sitaatiot (Scopus)

    Abstrakti

    Besides their entertainment value, serious gamescan have beneficial therapeutic effects for elderlypeople that improve their health and well-being. Gamesare likely to be accepted by elderly persons who haveenjoyed games their lives, and because there are moreand more of such elderly, it is important to investigategames as a therapeutic device. This research reviewedthe literature focusing on the effects of games on elderlypersons in three main types of effects: physical,cognitive, and social effects. The majority of reviewedpapers focused on physical and cognitive effects, andwere published in recent years, which emphasizes therelative novelty of this topic and suggests that futureresearch will need to address social impact as well. Inaddition, while many papers claimed positive impacts asa result of using games, our review found that moreattention should be given to research designs. 

    AlkuperäiskieliEi tiedossa
    OtsikkoProceedings of the 50th Hawaii International Conference on System Sciences
    KustantajaAssociation for Information Systems
    Sivut
    ISBN (painettu)978-0-9981331-0-2
    DOI - pysyväislinkit
    TilaJulkaistu - 2017
    OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisuussa
    TapahtumaHawaii International Conference on System Sciences - 51st Hawaii International Conference on System Sciences
    Kesto: 3 tammik. 20186 tammik. 2018

    Konferenssi

    KonferenssiHawaii International Conference on System Sciences
    Ajanjakso03/01/1806/01/18

    Keywords

    • Computer Games
    • Elderly
    • impact

    Viittausmuodot