Affordances for In-Game Interaction and Language Learning Through Children's Collaborative Play in Minecraft

Matilda Ståhl*, Katri Hansell, Sandra Bäck, Mattias Wingren

*Tämän työn vastaava kirjoittaja

Tutkimustuotos: LehtiartikkeliArtikkeliTieteellinenvertaisarvioitu

Abstrakti

Playing video games engages children and youth and offers a potential for learning in general and situated language learning in particular. The aim of this paper is to explore the situated conditions and affordances for facilitating in-game interaction, as well as to discuss the language learning potential and educational implications of these conditions. In this paper, this is discussed through two datasets: a) a pre-study, a survey among students in grades 4–7 (n = 65), as well as b) playtests with child volunteers (n = 6), conducted in pairs in a laboratory setting. The results are discussed in relation to interactional practices, what game genres and mechanics are relevant to tandem language learning and the implications that in-game competence might have on such learning.
AlkuperäiskieliEnglanti
Sivumäärä23
JulkaisuInternational Journal of Game-Based Learning
Vuosikerta15
Numero1
DOI - pysyväislinkit
TilaJulkaistu - 5 maalisk. 2025
OKM-julkaisutyyppiA1 Julkaistu artikkeli, soviteltu

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