Projekteja vuodessa
Abstrakti
Playing video games engages children and youth and offers a potential for learning in general and situated language learning in particular. The aim of this paper is to explore the situated conditions and affordances for facilitating in-game interaction, as well as to discuss the language learning potential and educational implications of these conditions. In this paper, this is discussed through two datasets: a) a pre-study, a survey among students in grades 4–7 (n = 65), as well as b) playtests with child volunteers (n = 6), conducted in pairs in a laboratory setting. The results are discussed in relation to interactional practices, what game genres and mechanics are relevant to tandem language learning and the implications that in-game competence might have on such learning.
Alkuperäiskieli | Englanti |
---|---|
Sivumäärä | 23 |
Julkaisu | International Journal of Game-Based Learning |
Vuosikerta | 15 |
Numero | 1 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 5 maalisk. 2025 |
OKM-julkaisutyyppi | A1 Julkaistu artikkeli, soviteltu |
Projektit
- 1 Päättynyt
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Tandem på spel – språköverskridande distanspedagogik
Hansell, K. (Vastuullinen tutkija), Pörn, M. (CoI), Ståhl, M. (CoI), Bäck, S. (CoI), Rusk, F. (CoI), Majors, J. (CoI) & Backholm-Nyberg, Y. (CoI)
Svenska kulturfonden, Högskolestiftelsen i Österbotten
01/08/21 → 31/07/24
Projekti: Foundation