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Virtual reality can change attitudes and nudge the behavior of city inhabitants

    Research output: Book/Journal/ReportCommissioned reportProfessional

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    Abstract

    Virtual reality (VR) has the potential for spreading awareness, influencing attitudes, and nudging behaviors. Our study on the effects of VR on viewers shows that VR is significantly more powerful compared to personal computers when influencing content viewers’ attitudes. VR induces spatial presence, which leads to more favorable attitudes towards the viewed content. Thus, VR is an efficient tool when the goal is to raise city inhabitants’ awareness of various topics, and eventually to affect their behavior.
    Original languageEnglish
    Place of Publicationwww.turku.fi
    PublisherTurun kaupunki.
    Number of pages5
    EditionSampo Ruoppila
    Publication statusPublished - 7 Feb 2022
    MoE publication typeD4 Published development or research report or study

    Publication series

    NameResearch Briefings
    PublisherTurku Urban Research Programme
    No.1/2022
    ISSN (Electronic)1799-5124

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 1 - No Poverty
      SDG 1 No Poverty
    2. SDG 3 - Good Health and Well-being
      SDG 3 Good Health and Well-being
    3. SDG 10 - Reduced Inequalities
      SDG 10 Reduced Inequalities

    Keywords

    • Virtual reality
    • Behavior
    • Charitable giving
    • Prosocial behavior
    • Donation
    • Empathy
    • Spatial presence

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