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The Potential of Virtual Reality Games to Foster Eco-Friendly Behavior: A Theoretical Approach

Research output: Chapter in Book/Conference proceeding › Chapter › Scientific › peer-review

Abstract

Virtual Reality (VR) is used for many purposes, such as gaming, watching movies, learning, therapy, and social interaction. This paper focuses on using VR games to raise awareness and encourage eco-friendly behavior. We reviewed scientific articles from the Scopus database using keywords related to VR games, the environment, and behavior change. We selected the most relevant studies and reviewed VR games designed to promote pro-environmental behavior. Then, we examined important theories about behavior and learning and connected key ideas from these theories to specific features of VR games. By analyzing these links, the study shows that VR games have great potential to support behavior change, increase environmental knowledge, and promote eco-friendly actions. It provides valuable insights for game designers, educators, researchers, and policymakers seeking to leverage VR technology for environmental education and behavior change interventions. Finally, we suggest designing VR games to achieve a stronger positive effect on behavior and help people act in more eco-friendly ways.
Original languageEnglish
Title of host publicationInnovation in Urban and Regional Planning - Proceedings of INPUT 2025
EditorsRoberto De Lotto, Elisabetta Venco, Caterina Pietra
Pages135-147
Volume827
ISBN (Electronic)978-3-032-18818-2
DOIs
Publication statusPublished - 2026
MoE publication typeA3 Part of a book or another research book

Publication series

NameLecture Notes in Civil Engineering
Volume827 LNCE
ISSN (Print)2366-2557
ISSN (Electronic)2366-2565

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