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Tacit Knowledge in Blended Learning Spaces: Making Visual Art and Virtual Reality Experiences Explicit in School

Research output: Chapter in Book/Conference proceeding › Chapter › Scientific › peer-review

Original languageSwedish
Title of host publicationLärarutbildning & konstpedagogik
Publication statusPublished - 2020
MoE publication typeA3 Part of a book or another research book

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

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