TY - JOUR
T1 - Navigating uncharted waters
T2 - Designing business models for virtual and augmented reality companies in the medical industry
AU - Kulkov, Ignat
AU - Berggren, Björn
AU - Hellström, Magnus
AU - Wikström, Kim
N1 - Publisher Copyright:
© 2021 The Author(s)
Copyright:
Copyright 2021 Elsevier B.V., All rights reserved.
PY - 2021/1/1
Y1 - 2021/1/1
N2 - New technologies are at the heart of industry transformation. Virtual and augmented reality companies provide fundamentally new ways of communication, treatment, education, and specialist training within the medical industry. However, business models for new ventures that target the medical industry have received scant attention within academic research. Using a multiple case study approach, we analyze how virtual and augmented reality firms create value for their customers in the medical industry. In all, we have studied eight companies that offer different types of solutions for their target segments. The results of the analysis are four design elements consisting of twelve positions and three design themes that define the similarities and differences between the business models for the companies. We contribute to existing research within the field by analyzing business models of the investigated companies using a design approach, classifying the virtual and augmented reality companies, and analyzing the role of new technology in the development of the medical industry.
AB - New technologies are at the heart of industry transformation. Virtual and augmented reality companies provide fundamentally new ways of communication, treatment, education, and specialist training within the medical industry. However, business models for new ventures that target the medical industry have received scant attention within academic research. Using a multiple case study approach, we analyze how virtual and augmented reality firms create value for their customers in the medical industry. In all, we have studied eight companies that offer different types of solutions for their target segments. The results of the analysis are four design elements consisting of twelve positions and three design themes that define the similarities and differences between the business models for the companies. We contribute to existing research within the field by analyzing business models of the investigated companies using a design approach, classifying the virtual and augmented reality companies, and analyzing the role of new technology in the development of the medical industry.
KW - Augmented reality
KW - Business model
KW - Design approach
KW - Medical industry
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85100651602&partnerID=8YFLogxK
U2 - 10.1016/j.jengtecman.2021.101614
DO - 10.1016/j.jengtecman.2021.101614
M3 - Article
AN - SCOPUS:85100651602
SN - 0923-4748
VL - 59
JO - Journal of Engineering and Technology Management - JET-M
JF - Journal of Engineering and Technology Management - JET-M
M1 - 101614
ER -