Abstract
Technology has garnered attention as a successful tool for second language learning, which could help improve immigrant integration and inclusion. More specifically, digital learning games have been identified as an effective tool for enhancing a variety of outcomes related to second language learning, including language acquisition, motivation, and confidence. Digital learning games differentiate instruction, provide immediate feedback, situate the learning, and offer a safe and engaging environment to practice the target language. However, it is important that digital learning games are designed with the end-users in mind. For that reason, this study outlines how researchers and game developers can utilize user-centered design to develop a context-specific digital language learning game for immigrants. As an example, the authors present the four-phase process of an ongoing game design project in Finland, including general findings from interviews with teachers.
| Original language | English |
|---|---|
| Title of host publication | Handbook of Research on Promoting Economic and Social Development Through Serious Games |
| Editors | Oscar Bernardes, Vanessa Amorim |
| Publisher | IGI Global |
| Chapter | 24 |
| Pages | 545-568 |
| ISBN (Electronic) | 9781799897347 |
| ISBN (Print) | 9781799897323, 179989732X, 9781799897330 |
| DOIs | |
| Publication status | Published - Mar 2022 |
| MoE publication type | A3 Part of a book or another research book |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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