Gamifying literature and aesthetic processes - a student perspective on an interactive play

Matilda Ståhl, Hannah Kaihovirta, Minna Rimpilä

Research output: Chapter in Book/Conference proceedingChapterScientificpeer-review

1 Citation (Scopus)
Original languageUndefined/Unknown
Title of host publicationProceedings of the European Conference on Game Based Learning
PublisherAcademic Publishing Limited
Pages685–693
ISBN (Print)9781912764389
DOIs
Publication statusPublished - 2019
MoE publication typeA3 Part of a book or another research book

Keywords

  • Interactive play
  • Student perspective
  • gamification

Cite this