Effective packing of 3-dimensional voxel-based arbitrarily shaped particles

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    Abstract

    In many research areas including medicine and paper coating, packing of particles together with numerical simulation is used for understanding important material functionalities such as optical and mass transfer properties. Computational packing of particles allows for analysing those problems not possible or difficult to approach experimentally, e.g., the influence of various shapes and size distributions of particles. In this paper a voxel-based algorithm by Jia et all. [X Jia, R.A. Williams, A packing algorithm for particles of arbitrary shapes, Powder Technology 2001, vol. 120, pp. 175-186.] enabling the packing of arbitrarily shaped particles, is memory- and speed-optimised to allow for simulating significantly larger problems than before. Algorithmic optimisation is carried out using particle shell area reduction decreasing the amount of time spent on collision detection, fast rotation routines including lookup tables, and a bit packing algorithm to utilise memory effectively. Presently several hundreds of thousands of complex arbitrarily shaped particles can be simulated on a desktop machine in a simulation box consisting of more than 109 voxels.
    Original languageUndefined/Unknown
    Pages (from-to)139–146
    Number of pages8
    JournalPowder Technology
    Volume196
    Issue number2
    DOIs
    Publication statusPublished - 2009
    MoE publication typeA1 Journal article-refereed

    Keywords

    • Digital
    • Optimisation
    • Particle packing
    • Voxel

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