Abstract
Addresses the marketing of gaming for money, particularly in Finland, but with a view toward understanding of the trends and the attempts to communicate activities to the marektplace. Marketing encompasses all communication a company has with its market and relevant reference groups and actors for creating a corporate image.
Original language | Undefined/Unknown |
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Title of host publication | GAPRO CARE - Project Gambling prevention, Gambling problems and Care Policy programme |
Editors | Gustafsson, Barbro |
Publisher | Åland university of applied sciences |
Pages | 44–60 |
Publication status | Published - 2010 |
MoE publication type | A3 Part of a book or another research book |