Projects per year
Abstract
Playing video games engages children and youth and offers a potential for learning in general and situated language learning in particular. The aim of this paper is to explore the situated conditions and affordances for facilitating in-game interaction, as well as to discuss the language learning potential and educational implications of these conditions. In this paper, this is discussed through two datasets: a) a pre-study, a survey among students in grades 4–7 (n = 65), as well as b) playtests with child volunteers (n = 6), conducted in pairs in a laboratory setting. The results are discussed in relation to interactional practices, what game genres and mechanics are relevant to tandem language learning and the implications that in-game competence might have on such learning.
Original language | English |
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Number of pages | 23 |
Journal | International Journal of Game-Based Learning |
Volume | 15 |
Issue number | 1 |
DOIs | |
Publication status | Published - 5 Mar 2025 |
MoE publication type | A1 Journal article-refereed |
Projects
- 1 Finished
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Tandem på spel – språköverskridande distanspedagogik
Hansell, K. (Principal Investigator), Pörn, M. (Co-Investigator), Ståhl, M. (Co-Investigator), Bäck, S. (Co-Investigator), Rusk, F. (Co-Investigator), Majors, J. (Co-Investigator) & Backholm-Nyberg, Y. (Co-Investigator)
Svenska kulturfonden, Högskolestiftelsen i Österbotten
01/08/21 → 31/07/24
Project: Foundation