Keyphrases
Nokia
66%
Smartphone Market
66%
Group Decision-making Process
66%
Health-enhancing Physical Activity
66%
Sentiment Analysis
66%
Number of Alternatives
66%
Digital Support
66%
Ontological Analysis
66%
Real Option Valuation
66%
Granular Fuzzy
66%
Payoff
66%
Fuzzy Ontology
66%
Sustained Adoption
66%
Successful Adoption
66%
Wellness Applications
66%
Digital Wellness
66%
Decision-analytic Model
66%
Hesitant Fuzzy
66%
Dynamic Group Decision-making
66%
Group Decision-making Method
66%
Knowledge Mobilization
44%
Dynamic Context
33%
Decision Environment
33%
Decision Alternatives
33%
Perceptual Computing (Per-C)
33%
Hesitant Fuzzy Set
33%
Computing Schemes
33%
Best Alternative
33%
Extracting Information
33%
Novel Groups
33%
Regular Physical Activity
33%
Imprecise Information
33%
Interval Type
33%
Interval type-2 Fuzzy Sets (IT2FSs)
33%
Internet Network
33%
Fuzzy Pay-off Method
22%
New Economy
22%
Effective Planning
22%
Instrument Development
22%
Sustained Use
16%
Physical Activity Program
16%
Health Studies
16%
Support Platform
16%
Support Technology
16%
R&D Investment
11%
Information Granules
11%
Granular Descriptor
11%
Justifiable Granularity
11%
Numeric Data
11%
Market Segmentation Strategy
9%
Computer Science
Regular Physical Activity
100%
Year Age Group
66%
Health Care
66%
Decision Support System
66%
Knowledge Mobilisation
66%
Granularity
66%
Case Study
66%
Physical Support
66%
Implementation Phase
66%
Digitalization
66%
Application Domain
66%
Aging Population
33%
Platform Support
33%
Technology Support
33%
Digital Service
33%
Big Data
33%
Expert Knowledge
33%
Decision Maker
33%
Decision-Making
33%
Tacit Knowledge
33%
Main Component
22%
Dynamic Context
22%