Computer Science
Research Worker
100%
Game Design
100%
Immigrant Integration
100%
Target Language
100%
Immediates
100%
Motivation
100%
Design
100%
Contexts
100%
User
100%
User-Centered Design
100%
Social Sciences
Immigrants
100%
Integration
100%
Adults
50%
Support
50%
Education
50%
Training
50%
Perception
50%
Students
50%
Perspective
25%
Instructor
25%
Classrooms
25%
Child
25%
Skills
25%
Teachers
25%
Expectations
25%
Semi-Structured Interview
25%
Student Experience
25%
Ability
25%
Workers
25%
Materials
25%
Variance
25%
Flexibility
25%
Thematic Analysis
25%
Agricultural and Biological Sciences
Students
75%
Education
50%
Adults
50%
Interviews
25%
Children
25%
Variance
25%
Materials
25%
Knowledge
25%
Teachers
25%