Narrative Design

A3 Bokavsnitt, kapitel i forskningsböcker


Interna författare/redaktörer


Publikationens författare: Natasha Bulatovic Trygg, Petter Skult, Jouni Smed
Redaktörer: Newton Lee
Förlagsort: Cham
Publiceringsår: 2017
Förläggare: Springer
Moderpublikationens namn: Encyclopedia of Computer Graphics and Games
Seriens namn: Springer Reference
eISBN: 978-3-319-08234-9


Abstrakt

Narrative design combines game design and game writing. It uses the mechanics of game design to create a dramatically compelling story to the game player. In a broader sense, narrative design is a unity of carefully selected game mechanics that would adhere the story elements in either textual or symbolic/visual form with the aim to fulfil the desired gaming experience for the players. Narrative design can be textual, visual, or aural. It is usually a tight bond of all these mediums telling the story directly through players’ senses in a form of gaming experience that was set by the game designer.


Nyckelord

narrative design

Senast uppdaterad 2020-02-04 vid 05:31