Efficient GPU and CPU-based LDPC decoders for long codewords

A1 Originalartikel i en vetenskaplig tidskrift (referentgranskad)

Interna författare/redaktörer

Publikationens författare: Gronroos S, Nybom K, Bjorkqvist J
Förläggare: SPRINGER
Publiceringsår: 2012
Tidskrift: Analog Integrated Circuits and Signal Processing
Tidskriftsakronym: ANALOG INTEGR CIRC S
Volym: 73
Artikelns första sida, sidnummer: 583
Artikelns sista sida, sidnummer: 595
Antal sidor: 13
ISSN: 0925-1030


The next generation DVB-T2, DVB-S2, and DVB-C2 standards for digital television broadcasting specify the use of low-density parity-check (LDPC) codes with codeword lengths of up to 64800 bits. The real-time decoding of these codes on general purpose computing hardware is useful for completely software defined receivers, as well as for testing and simulation purposes. Modern graphics processing units (GPUs) are capable of massively parallel computation, and can in some cases, given carefully designed algorithms, outperform general purpose CPUs (central processing units) by an order of magnitude or more. The main problem in decoding LDPC codes on GPU hardware is that LDPC decoding generates irregular memory accesses, which tend to carry heavy performance penalties (in terms of efficiency) on GPUs. Memory accesses can be efficiently parallelized by decoding several codewords in parallel, as well as by using appropriate data structures. In this article we present the algorithms and data structures used to make log-domain decoding of the long LDPC codes specified by the DVB-T2 standard-at the high data rates required for television broadcasting-possible on a modern GPU. Furthermore, we also describe a similar decoder implemented on a general purpose CPU, and show that high performance LDPC decoders are also possible on modern multi-core CPUs.



Senast uppdaterad 2019-22-11 vid 03:42