“Who cares about fireworks?” – A Study on Digital Coaching, Gamification and Exercise Motivation

A4 Conference proceedings


Internal Authors/Editors


Publication Details

List of Authors: Miralem Helmefalk, Leif Marcussen, Anna Sell
Editors: Tung Bui
Publication year: 2020
Publisher: AIS Electronic Library (AISeL)
Book title: Proceedings of the 53rd Hawaii International Conference on System Sciences
Start page: 1266
End page: 1275
ISBN: 978-0-9981331-3-3


Abstract

Digital coaching systems offer users support in their physical training through insights and advice based on the individual’s activity data. Often these systems utilize gamification mechanisms to motivate users. In this study we conduct interviews with digital coaching users to understand how digital coaching systems are used to motivate physical activity, what kind of a role gamification plays, and how digital coaching systems should be developed further to better motivate users. We find that data itself is more motivating than gamification mechanisms, that players use data to play their own, internal games; and that data is also used for social purposes. We find that the benefits from digital coaches today are limited and mainly related to accurate exercise tracking and visualization of user data. Gamified elements are used on a low level and not perceived as value-adding by the users; deeper understanding of motivation theory and promoting intrinsic motivation is needed.


Keywords

gamification, MOBILE device applications, Mobile Services, Physical activity, Physical Education and Training

Last updated on 2020-17-02 at 02:18